After Drax dropped, the last remaining biker who is a way away on the stunt track decides it’s time to make a run for it, and speeds away on his bike. However, Tor zeroes in on him with Joe, and one last burst sends him sprawling into the dirt.
Meanwhile, a high explosive grenade with a crucial component missing (the pin) is attached to Drax’s belt. Since Whiskey is down, running away would be condemning him to almost certain death, and carrying him would be too slow to make any headway. Lightning makes a decision and dives for the grenade – a risky manoeuver. However, with the help of a little Edge he manages to pull it cleanly from Drax’s belt and throw it into an empty area of the car park, before it detonates harmlessly in a ball of flame.
The team finish off any survivors and get Whiskey back on his feet with a quick healing spell from Mouse. They decide to try to take some bikes with them, most of them seem to be standard Harley Scorpions, but Drax’s has been customised – it has no wireless node (all manual) and has some custom gyroscopic stabilisers in it, meaning it coasted gently to a stop even after Drax leapt off it. At first, refuses to start (Tor is the one trying to get it started, having the mechanical knowledge and also wearing a non-conductive suit just in case of booby traps).
Meanwhile, after looting the Scorpions weapons they decide they’re interested in Drax’s cyberware, so they decide to take his arms and torso with them. Lightning also decides to send a message by placing Drax’s head on a spike near the stunt track’s entrance. It’s all a bit of a gruesome amateur surgery moment.
After having difficulty getting Drax’s bike going, Tor wheels it near to the various body parts that are left of Drax and find it starts when he gets close to his head. Also at this point, Whiskey has been checking the Scorpion’s commlinks and find that one of them raised an SOS to the rest of the gang just before he died, so they decide to leave in a hurry. Tor really doesn’t want to leave Drax’s bike behind, so decides to take his head with him and figure it out later. Whiskey takes another regular bike, and Faceman tries to, except that when he starts it, the engine burns out ina shower of sparks (his Gremlins strike again). So he goes with the others in the car instead.
Driving away from the scene deliberately away from the route they arrived, it suddenly occurs to Tor that since he has Drax’s head, which has an embedded commlink, there’s a good chance he could be tracked. Since he can’t drive the bike without the head, he quickly returns to pick up another bike instead, regretting leaving the custom machine behind.
They take the long way back to the warehouse they’re renting in Denver and don’t encounter and problems – for the moment, they seem to have got away with it, although at the expense of Whiskey having to rest up for a while.
They spend the next week laying low and training (with the exception of Faceman, who manages to catch the odd evening of clubbing), before the next job offer comes in. This one involves going to lunch with Mr Johnson at quite a nice restaurant called the Aspen Chalet. After getting their food, Mr Johnson explains that he wants to hire the team to disrupt the business of another corporation – anything including sabotage, harassment and kidnap, so long as no-one is killed and no damage is done to the facilities or environment. After a little back-and-forth they discover the reasons are to do with a takeover bid that Mr Johnson wants to accelerate.
The team are split about the job; Lightning, Faceman and Mouse don’t want to do it, feeling uncomfortable strong-arming one business for another (and not impressed by the ¥5000 each on offer), while Whiskey and Tor just see it as a job for one faceless corporation over another. On a majority vote they decide to turn the offer down.